SYSTEM

Hero culture

A small neural culture you can fire and plant a cell in.

Motion

Tap to fire the nearest cell. Hold still to plant one.

Anatomy

Culture cell bodies with tapering dendrite trees, axons that wander to their nearest neighbours, a cell born or starved every few seconds
Pulses dense grain running down the axons; the cell they reach blooms and sometimes fires in turn
Print thresholded against the Bayer matrix at ≈2px, in --tissue on the paper
Tap fires the nearest cell, with a disc of --state grain 36px across where it landed, thinning away over 750ms
Hold a --state seed at 220ms, planted at 620ms: it grows at twice the culture’s rate, wires to its two nearest neighbours and fires
Arrival every cell wakes by its distance from where the cascade fired, over 0.9s
Cost about 75ms of main thread a second at 1440 while in view, nothing off screen; the sway redraws every 300ms, firing blooms at 30fps
Reduced motion starts grown and still; no luminance

From src/lib/exposure/neurons.ts and the guide’s Motion §3.

Decisions

  • Stationary and 2D

    No camera drift, parallax, depth layers or lit 3D bodies: a version with relit specimen sprites read as bubbly and rigid.

  • The name overlays it

    Fibres run straight behind the type and fade towards the paper near it. Routing round the letters traced them; fading the whole field greyed the culture.

  • Luminance

    A tap answers with a disc of --state grain, so a touch reads as having landed somewhere; a firing alone, often a cell some way off, didn’t show it (Oct 2026).

  • Planting

    The first thing a visitor can do to the culture leaves a mark of their own, rather than only setting off a firing that fades (Oct 2026).

  • Replaced Ambience

    The sine field behind a 50% scrim that the hero used until Oct 2026, because it read as generic.